Welcome back to Lab 5! In this lab, we will practice rapid prototyping. For this lab, focus on going through the cycle of ideation to prototype to playtest to iteration as fast as you can.

Here’s the situation. You are tragically employed as a design by a terrible, demonic game director who constantly changes their mind. A completely unrealistic scenario, I know.

Every ???? amount of time, the director will call out a change in the vision of the game. Take the base game and modify it to suit the demon director’s whims. Careful, you only have a limited period of time to make something that works, so get to prototyping and iterating as fast as you can.

Don’t worry about making a great game. Focus on making any game that satisfies the criteria and isn’t broken – then you can worry about improving it.

Small Tips:

  • Incorporating the ideas from multiple designers is hard. Try to let go of idea ownership and just go with one thing at a time. Not every great idea is going to fit into one game, and that’s ok.
  • When in doubt, stop debating and prototype.
  • Need to tie-break between several good ideas? First idea with a prototype plan wins.

Base Game: Go Fish
https://www.wikihow.com/Play-Go-Fish